Auto control curves for multiple joints
Auto IK leg rig in maya using mel script
creates control curves for a selected set of joints, it fastens rigging workflow.For example fingers rigging will be simple.
Directions to use:
select set of joints,select respective control curves of each joint and run above script
This script fastens leg rigging workflow maintaining naming conventions,with Attributes in IK Foot Control curve driving foot joints
Directions to use:
select thigh joint,knee joint ...till toe joint, select foot control curve, then execute below script t and call procedure vka3JntOrnt() from Mel Command line vkaSetupLeg(<legSideString>);
example: vkaSetupLeg("L_");
This script was used in three joint setup for IKFK switch,both FK joints,IK joints drive the result joint,Very efficient in developing IKFK switch for legs and Arms
Directions to use:
select FK joints,IK joints,and result joints and execute below script and call procedure vka3JntOrnt() from Mel Command line